About the game
Six short trials, a field of 1,000 players and one grand prize at the end. Each round hands you a different hazard: hammers swinging in, sums to solve on the spikes, tiles that give way, bricks piling up in front of you, a tune that stops and asks for the right color, and a mountain climb with heavy balls rolling down.
Every trial asks for a different reflex, so the run stays varied. A slow answer or a step taken too late puts you out, which keeps the pace sharp and the rounds short.
How to play
- Move with W A S D, jump with Spacebar and crouch with C.
- Use the left mouse button to attack.
- Leave a tile before it collapses, and climb when bricks start stacking in front of you.
- Answer the math spikes correctly and stand on the right color when the music cuts out.











































